﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DragItemUI : ItemUI {
    public void Show() {
        gameObject.SetActive(true);
    }

    public void Hide() {
        gameObject.SetActive(false);
    }

    public void SetLocalPosition(Vector2 position) {
        transform.localPosition = position;
    }
}
